Get ready, fighters! 2XKO's Patch 1.3.1 is here, and it's the most substantial update yet. This patch brings a brand-new champion, Lux, Lady of Luminosity, alongside major expansions to The Climb PvE mode. But that's not all—the team has focused on rebalancing the entire roster, addressing community feedback, and streamlining progression systems. Let's dive into everything you need to know.

New Content: Lux and The Climb Evolved

Lux joins the roster on September 8. As a mage who bends light to her will, she offers a unique playstyle with air mobility and a dazzling array of projectiles. Her kit is designed to keep opponents guessing, mixing up approaches and controlling space. Whether you're a fan of her lore or just love a good laser, Lux is set to shine.

The Climb also receives a major update. Players can now choose between Expert and Pro difficulties at the start, offering a steeper challenge for veterans. After defeating the final boss, you can enter Ascension mode, where you select a debuff to make subsequent runs even tougher. Additionally, Tales of 2XKO introduces new narrative dialogue when you play as Lux, Thresh, or Senna, adding more story to your PvE adventures.

Core Gameplay Overhaul: Hurtboxes, Pushblock, and Breaks

This patch standardizes hurtboxes across the cast. Champions are now categorized into Small, Medium, Large, or Unique sizes for standing and crouching, and head hurtboxes are aligned to be consistent. This means combos are no longer champion-specific due to odd hitbox interactions—a change that will make gameplay feel more predictable and fair.

Pushblock and Break mechanics have been buffed to give players more defensive options. Pushblock now pushes opponents 33% farther and has increased recovery frames, but it also allows for safer tagging. Similarly, tagging after a Break will phase out your Point champion immediately, protecting your Assists. However, Assists now take 75% true damage and have less recoverable health, balancing the risk and reward of calling them in.

  • Freestyle's Break meter penalty reduced from 35% to 20%.
  • Getup attacks now require holding the button for 4 frames, ensuring reliability.
  • Break can no longer be performed during a throw tech.

Progression and Economy Changes

In a bold move, all champions are now unlocked automatically from the start. Champion Tokens have been removed, and the Battle Pass is gone. Season 3 has no end date, and the Credits cap is lifted. This shift means players can focus on gameplay rather than grinding for characters. The store has been simplified: the rotating shop and Starter Editions are removed, and KO Points are no longer purchasable. Instead, most cosmetics can be unlocked with Credits, and the only paid option is the 2XKO Ultimate Bundle at $39.99, which grants a wide array of skins, chromas, and more. The bundle will be updated in future patches to include new content automatically.

Ranked and Private Lobbies

Ranked mode is disabled starting with this patch, likely for a major overhaul. In the meantime, players can enjoy larger Private Lobbies that support up to 40 players, using the same map as the Casual lobby. This opens up new possibilities for community events and tournaments.

Quality of Life and Bug Fixes

The patch addresses several community concerns, such as adding an option to disable Local Duos to avoid input conflicts, fixing VRR issues on PS5, and resolving a softlock during The Climb loading screens. Additionally, character-specific sound effects for Caitlyn, Thresh, and Warwick's Ultimates have been corrected.

With these sweeping changes, 2XKO is positioning itself for a more balanced and player-friendly experience. Whether you're a veteran or new to the fight, Patch 1.3.1 offers something for everyone. So, are you ready to climb?

Source: Riot Games. For full details, visit the official 2XKO patch notes at https://2xko.riotgames.com/en-us/news/game-updates/2xko-patch-notes-1-3-1-september-8-2026.